It was wrong.
A revised (and, I hope, more correct) version is:
The new high level design for video looks like:
- Accept input, and separate into VOBs
- Hold VOBs for processing [MT]
- Pick a VOB and demux its content into substreams
- Queue packets for decoder(s)[MT]
- Decode stream into buffer in decoded VOB
- Wait for VOB completion [MT]
- Hold completely decoded VOBs[MT]
- Get next VOB and deliver decoded substreams to presentation engine.
- Hold decoded, substreams for presentation [MT]
- Mix and present decoded content.
* * *
My first instinct was to simply edit the original post and replace the incorrect "code" with the corrected version.
Then I remembered the programmer's diary, I mentioned in another post.
One of the hardest parts of becomming a good programmer is learning how to deal with mistakes. First you have to accept that you and the people you work with are going to make mistakes. Then you have to train yourself to react positively to your own and other peoples' mistakes.
Reacting positively to your own mistakes means you fix your mistakes. You don't hide them. You don't defend them. You just fix them -- and clean up any consequences resulting from the mistake.
Reacting positively to other peoples' mistakes means you bring them to their attention in a non-threatening way. You don't fix their mistakes for them (at least not silently.) You don't help them hide their mistakes. You don't gloat over their mistakes (although it's hard to avoid a certain level of "boy, I'm glad I didn't make that mistake.) What's important is that the person who makes the mistake learns that it happened, and that the mistake gets fixed.
And finally, when someone brings one of your own mistakes to your attention, the only proper response is "Thank you." After saying that then you can proceed to analyze the report to see if it's correct, but first you must reward the person who respected you enough to tell you about your (possible) mistake.
A lot of this comes from another landmark book about software development: The Psychology of Computer Programming, by Gerald Weinberg.
* * *
I predict that we will never have a good programmer as president of the United States (and vice versa.)
* * *
So why did I make this mistake? Because I was thinking about multithreading on a frame-by-frame basis. Then when I switched to thinking about it on a VOB-by-VOB basis I didn't completely reset my mental model of the problem.
How can I avoid making this kind of mistake in the future? (Or how can I make it less likely to happen?) Tough question -- maybe awarness of the potential pitfall will help.
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