What's the best book about programming you've ever read? What book should every programmer read?
(I know, that's two questions --- but hey, it's my interview (and my blog) so I make up the rules.)
There is no "right" aswer to this question, but there are a couple of wrong ones.
The worst answer is "I haven't read any programming books recently." The applicant can recover from this if she goes on to explain that she reads programming blogs, and magazines instead because the informaion is more current, but barring such a last-minute save, a negative answer is an interview stopper.
The next worst answer is a textbook required by a college course. If the interviewee is more than a couple of months out of college and hasn't learned anything since, well....
Responding with something like "How to write [fill-in-the specific-application] programs in [fill in the language] on [fill in the platform]" earns a barely passing grade. The interviewee is on the bubble and better come up with a reason why I should keep talking to them really quickly!
Oh yeah, and any book containing "for dummies" in the title is instant death <chuckle/>.
So, how would I respond to the question?
I might mention some recent read (ala "The Pragmatic Programmer.") or I might fall back on one of the very few books that have a profound impact on the way I program.
Looking back, there have been a lot of programming books, but very few that were life-changing. "Elements of Programming Style" counts (yes, that was a long time ago, but it's still worth reading.) Most programmers know about "Elements.." and it is actually used as a textbook in some college courses (which contradicts the "second-worst" judging criterion above. hmmm.)
Another book that had a major impact was "Writing Solid Code" by Steve Maguire. I'm not sure whether this was that good a book, or whether it just happened to be the right book at the right time for me. I should probably re-read it if I could find my copy.
One concept I acquired from "Writing Solid Code" is the idea of a compiler that checks semantics rather than (or in addition to) syntax. Wouldn't it be great if the compiler would tell you: "Yes, that's legal C++, but it's really not what you should have written." Actually, over time, compilers have gotten better at producing this type of warning messages. By flaging unused variables, statements with no effect, and such atrocities as:
if (a = b)
modern compilers bring your attention to possible semantic problems. This is a good thing.
But wouldn't it be nice if compilers could go further? If they could warn not only about obvious nonsense, but also questionable practices, bad algorithms, etc. we could write better programs faster.
One problem of course, is my "really cool technique" is your semantic abomination, and vice versa. In recent discussions here at work we haven't been able to agree on where the & should go in:
int & a;
Some say goes with a because you can say "int &a, b, *c;" to which I say -- not in MY semantic compiler you can't! Some say it goes with the int because it's "part of the type" to which I say, but how about const and static. Aren't they part of the type.
In case you haven't noticed, I think that & and * are first-class citizens and deserve to stand on their own rather than being piggybacked on another token -- but that's just my opinion and it is certainly subject to debate. It's also completely beside the point of this discussion.
Lack of agreement about what constitutes a good program makes it very difficult -- nay impossible -- to come up with a one-size-fits-all semantic compiler. So how about a compiler that "learns" your programming style, and flags departures? If you always indent by two, but happen to indent by four in one place -- well maybe that indicates the code is wrong. Better yet, if you always use braces (as you should (chuckle)) then an if statement with no braces should be flagged as an "error."
Hmmm. How well does this play on a team programming project?
Of course these are all "small scale" issues. The real benefit comes when the compiler can detect, for example, that you're doing a linear search of a (large enough) sorted list and suggest that a binary search would be a good idea here, or can look at an object full of get and set methods and advise you that you've really blown the encapsulization and should be writing domain-meaningful methods instead.
STL does makes some interesting strides in that area by declining to implement "unwise" methods on some containers. Java was also a step in this direction -- unfortunately a lot of the decisions that went into Java were one man's opinion so some valuable techinques were "tossed out with the bathwater." and some warts like uninitialized references made it into the language.
There's much more to be said on this topic, but this entry is getting too long. To be revisited...
1 comment:
Interesting thoughts in both regards. I've been interviewing more and more people myself these days and the book question(s) are pretty good indicators. I have to agree: almost universially, the people who read books about programming (e.g.: Code Complete versus those who might pick up a book that covers syntax and various how to problems seem to have a much better background.
Regarding the code semantic problems you mentioned. That's one of the reasons I have such a love hate relationship with FxCop.
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